The last decades have drastically changed the way we live our lives. With the introduction of digital devices we usually end up folded over our screens in positions foreign to our bodies. 

These new poses and new found behaivour have detrimental impact on our bodies for example putting stress on our muscles, ligaments and tendons. Factors that are one of the main reasons behind muscle pains. 

Our solution 

At Native Bionics we are firm believers that running as fast as you can, playing hide and seek or learning the names of animals through books or a digital device are all part of childhood.

Our sole purpose with introducing Surf is ensuring a good posture during the adventures of a digital kind so that all the other ones can be as magical as they should be. 

 Why is a good posture while surfing so important? 

Correct curvature of the back

The body pillow supports a natural spine alignment which not only decreases muscle and ligament overstrain but also contributes to an overall relaxed sensation. 

Proper neck posture

Surf allows for a slight spine extension thereby counteracting the so-called tablet or texting neck that generally occurs when the neck is bent downwards.

Increased oxygen levels 

A consequence of sitting and rounding shoulders forward is the collapsing of the chest area which results in a smaller space for our lungs to expand. Decreased lung function during a prolonged period can lead to a drop in oxygen uptake leaving you tired and unfocused.  

Good eye to screen distance

Digital eyestrain has been linked as one of the biggest reasons for the rise in nearsightedness by WHO. 

Surf has been designed to allow a good eye to screen distance. Even so, we encourage frequent breaks so that your eyes get some exercise by gazing both far and near. 

Natural movement

We all need to change position once in a while. Surf takes this into account by being optimised for movements through large active surfaces, so that children can find multiple positions whilst still ensuring a good posture.  

 Should you be after more in depth information we have further material for you to dive in to in the below section and in our Stories section. 

Is your query still not covered? don't hesitate to get in touch and we will try to help!

1) “Overall, this study found that during tablet play children had greater mean head, trunk and upper arm angles compared to both TV watching and toy play. Conversely, compared to toy play, children playing with tablets had lesser trunk, upper arm and elbow postural variation, lesser trapezius activity, more time sitting and lesser physical activity. Thus, to minimize potential musculoskeletal and sedentary risks, non-screen toy play should be encouraged and education and guidelines provided for parents and caretakers to support wise use of tablets. “

E.K. Howie et al. / Head, trunk and arm posture amplitude and variation, muscle activity, sedentariness and physical activity of 3 to 5 year-old children during tablet computer use compared to television watching and toy play

2) “Results demonstrated that prolonged use of mobile devices exposes significant MSD risks to the cervical spine. Specifically, using a smart phone on a table and performing typing task showed the highest level of risk among all conditions tested in this study. Cervical extensor muscle activity is affected by the locations of the devices as well as the tasks being performed. ” 

X. Ning et al. / Neck kinematics and muscle activity during mobile device operations 

3) “The physical risks identified for the use of smart mobile devices, are basically similar to those of traditional computer technologies. Musculoskeletal complaints arise as a result of non-neutral, partly static posture, frequent repetitive motion and high muscle activity.

(…) Overall the results reported in the reviewed literature indicated an elevated biomechanical risk, especially for the neck, wrists and thumbs, due to poor posture, ongoing and intermitted muscle tension, and/or repetitive movements. ” 

P. Tegtmeier / A scoping review on smart mobile devices and physical strain

4) “Different tasks (reading and game playing task) significantly affect the neck flexion angle (neck flexion angle was significantly higher in the active activity - game playing task). Therefore, maintaining proper neck posture during active activities such as game playing is recommended to avoid neck discomfort.” 

H. Chiang and C-H. Liu / Exploration of the associations of touch-screen tablet computer usage and musculoskeletal discomfort